It still suffers from Fallout 3's plethora of PS3-crashing, progress-losing game glitches. I could have given this game a perfect rating, had Bethesda and Obsidian revamped the game engine. It does alot of things better than Fallout 3, such as more weapons, different ammo types/weapon mods, more enemies, alot more than there was in Fallout 3. This is such a big I love this game so far. Perhaps patches resolved those major concerns from early gamers. On the positive side, I did not encounter more than 1 or 2 game-killing glitches in my 30 hours of play. I have not finished this game, but I've invested over 30 hours, and as someone who hates abandoning a game part way through, I would be stunned if anything happens in the next 5 hours, to grab my attention enough to care to finish it. Just a very disappointing game, in a franchise I have enjoyed. In FO:NV.it's just one chore to the next. I LOVE the Mass Effect trilogy, and people bash that for all the conversations, but at least they are visually appealing, and I feel like there is a reason to have them. Have a conversation, read 20 conversation branches that repeat over and over again. Hack a computer, then read 8 pages of small green text. Lastly.if I wanted to read as much as this game requires, I would sit down with an epic novel.
I already have a job, so my relaxing hobby of videogames, isn't where I hope to spend more time working. Throw in the constant need to drink from your canteen, find scarce ammo, repair clothes and aying this game is a job. Fetch quest "quick teleport" here, then there, then there, then back to the mission, and you've spent almost 2 minutes in loading time, 10 minutes of gameplay. At some point I started avoided going in to buildings, so I wouldn't have to wait 30 seconds to load, just to find out there was nothing of interest. To make matters worse, the loading screens are everywhere. Whether it's because I need to hack a computer above my science level, or pick a lock that is too hard for my character, it's just a roadblock and senseless push to fight the same enemies over and over again, to grind it out. It seems like about 2/3rds of the time, I'm underleveled for my current mission. My biggest complaint is level progression and mission management. Hoping to chase down the killers, as you're in the middle of a civil war, just doesn't create the same connection as FO3. This story opens up with our lead guy being shot and left for dead, then revived by a guy who doesn't really like us.nor dislike us, and a town that is as ambivalent. In FO3 we're born, we have a childhood, we're searching for our father, always one step behind. It all stems from the lack of connection I feel to the lead character. So I should love New Vegas, right? That's what I thought. Inventory management was a bit of a beast, but all things considered, among the top 10% of RPGs I've played. Played through all the DLC, found the story engaging, the enemies interesting, and the progression of the story fun. It all stems from the lack of connection I I REALLY enjoyed Fallout 3 GOTY.